The Elder Scrolls: Arena - Challenge Run (Rules)
For the second game in my list of Bethesda challenge runs I will be playing The Elder Scrolls: Arena. I am much less familiar with this game, so expect the rules to change more with it. However, the plan is this:
Play on the hardest difficulty available.
Only one hard save can be kept.
Hard saves can only be made before or after sleeping at inns.
No reloading unless the game crashes, you get a game over, or you somehow made the game impossible to complete.
Secondary saves are allowed to be used in cases where the game crashes or you die solely because of an unintentional glitch.
No exploits.
No more than one item to restore health per encounter. Magic and magic items are allowed.
Resting in dungeons is allowed, but should be limited to no more than three days per dungeon.
(To be honest I pulled this number out of nowhere. As far as I know this game does not have food or drink so I’m assuming this would be a reasonable amount of time that someone could carry food and drink on their person. This number may be changed later, but I’m going to try and keep it at three.)
I think that’s it. Again, if I realize that something simply won’t work or I want to add more restrictions I will do so here.
And of course, once I beat this game it will be added to a list of games that I will be trying to complete with the same rules as their respective first runs, but with permadeath as well.